The Swarm:
==========
Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.
When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.
Attacks to kill: 4
Total Duration: 8/12/16/20
Time between attacks: 1.5 seconds
Damage per attack: 21/24/27/30
Armor loss per attack: 1
Cooldown: 36/33/30/27
Manacost: 75
Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).
Note 2: The creatures fall off their target if it goes invisible.
Жишээ:
Level 1 Per stack: 20/40/80/160 + 50 each further stacks
Level 2 Per stack: 35/70/140/280 + 50 each further stacks
Level 3 Per stack: 50/100/200/400 + 50 each further stacks
Level 4 Per stack: 65/130/260/520 + 50 each further stacks
Хамрах хүрээ: 150
Цацралтын хязгаар: 1500
Ахин идэвхижих хугацаа: 3
Мана зарцуулалт: 50
Demonic Purge:
===============
Eredar эсрэг талынхныг purge-дна. Өртсөн бай бүр бүх төрлийн нэмэлт шиднүүдээс сална. Мөн бай 4 хормын турш удааширна. Шидний хугацаа дуусах үед бай хохирол амсна.
Blur:
======
Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.
Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.
Distance: 1600
Has a 1.5 second delay when adding or removing the effect.
Arcane bolt:
============
The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.
Concussive Shot:
=========
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.
Ancient Seal:
=============
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.
Mystic Flare:
=============
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.
Searing Chains:
============
Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Sleight of Fist:
==============
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. Deals bonus damage to heroes, and 50% less damage to creeps.
You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
Bonus Hero Damage: +30/60/90/120
AoE: 250/350/450/550
Cast Range: 700
Manacost: 50
Cooldown: 30/22/14/6
Flame Guard:
========
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
DPS: 30/35/40/45
Magic Shell: 150/300/450/600
Duration: 8/12/16/20 (or when the barrier dies)
Manacost: 80/90/100/110
Cooldown: 35
Fire Remnant:
==========
Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point at 2.5X your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last.
Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.
Нэмэлт: Target the Fire Remnant to arrive at. You dash through all other Fire Remnants, and end up at the one you targeted, exploding them for AoE damage.
The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Whirling Death:
============
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.
Damage: 100/150/200/250
Manacost: 70/80/90/100
Cooldown: 8
Timber Chain:
==============
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.
Damage AoE: 225
Range: 800/1000/1200/1400
Damage: 80/120/160/200
Cooldown: 4 seconds
Manacost: 60/70/80/90
Reactive Armor:
========
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.
Bonus: 1 armor and 1 HP regen per stack
Stack Limit: 4/8/12/16
Chakram:
==========
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
Passthrough Damage: 100/140/180
DPS: 50/75/100
Cast Range: 1200
Manacost: 125/150/175
Manacost per second: 20/30/40
Cooldown: 8
Overwhelming Odds:
============
Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.
AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000
Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)
Cooldown: 18
Manacost: 100
Press The Attack:
==============
Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.
Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds
Cooldown: 15
Manacost: 80/90/100/110
Moment of Courage:
========
When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attacking again with bonus lifesteal.
Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%
Duel:
==========
Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.
* Pudge Santa Model
* Christmas World Tree
* Candy Cane for Tangoes
* Kill streak-тэй болсон баатар бүр Сантагийн малгай өмсдөг болсон
* Santa Hats for couriers
* Santa Hat for Roshan
Spiked Carapace:
=================
Temporarily enhances the Assassin's chitinous armor with organic barbs, causing him to prevent and reflect the next player based damage instance and stuns the target. Lasts 4.5 seconds.
Duration: 4.5 seconds
Damage return: 100% (after resistance on your hero)
Stun: 0.6/1.2/1.8/2.4
Cooldown: 10
Manacost: 50
Note: Only triggers on player based damage, both physical and magical. Does not prevent status debuffs. Spikes visually grow out of the hero when he is in this state.
Flux:
============
=====
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Magnetic Field:
================
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Note: Units need to remain within this area to get the bonuses
Spark Wraith:
==============
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
Cooldown: 4
Manacost: 50
Tempest Double:
==================
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
HP/MP Cost: 30/15/0% of current HP/MP
Cooldown: 55
Duration: 20
Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.
Arctic Burn:
==============
Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.
Debuff cannot be refreshed on enemies that it hits.
Duration: 6 seconds
Attack Range: 700/800/900/1000
Slow: 25/30/35/40% for 4 seconds
HP Burn: drains 6% of current HP per second (not lethal, does not count as damage)
Cooldown: 60/50/40/30
Manacost: 120/110/100/90
Splinter Blast
===============
Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.
Split AoE: 500
Secondary Target Damage: 100/180/260/340
Secondary Target Slow: 25% for 4 seconds
Projectile Speed: Takes 1.5 seconds to arrive at the destination
Cold Embrace:
==============
Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.
Duration: 4
HP Regeneration: 20 + 3/4/5/6% of Max HP per second
Cast Range: 1000
Cooldown: 14
Manacost: 75
Note: The allied hero is disabled for the duration of the buff.
Winter's Curse:
================
Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.
Duration: 2.5/2.75/3
AOE: 350
Cast Range: 800
Manacost: 250
Cooldown: 90
Note: You get credit for kills done this way. Does not affect target's magic immune allies.
Spiked Carapace
===============
When activated, Spiked Carapace reflects and negates damage dealt to Nerubian Assassin (max once from each source), as well as stunning the source of the damage.
Panda Brewmaster
- Primal Split-үүд буюу түүний сүүлийн шидээр үүсэх 3 баавгай одоо Black Hole шидэнд өртдөг болсон
Pit Lord
- Dark Rift шидийн ажиллах зарчим одоо Boots of Travel-тай ижил болсон
- Replaced Expulsion шидийг Atrophy Aura шидээр сольсон
Atrophy Aura
==========
Passive
All enemy units, neutrals, ancients and Roshan within 900 AoE have their base attack damage decreased by -18/26/34/42%.
If an enemy unit dies under this aura, you gain 5 bonus damage for creeps, 30 for heroes. Each bonus instance lasts 30/35/40/45 seconds.
- Firestorm шидийг шинэчлэсэн
Firestorm:
==========
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Number of waves: 6
Damage per wave: 25/40/55/70
DPS: 5/10/15/20 for 2 seconds
Fire Spirits
==============
Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
AoE: 175
Cast Range: 1400
DPS: 20/40/60/80
Duration: 4
Attack Speed Reduction: -150
Fire Spirits Duration: 12.5
Fire Spirits Flight Speed: 900
Cooldown: 45/40/35/30
Mana Cost: 80/90/100/110
HP Cost: 15% of current HP
Note: Spirit impact doesn't stack, just refreshes duration. Does not affect Magic Immune, and can be dispelled.
- Icarus Dive шидийг шинэчлэсэн
Icarus Dive
============
Icarus enters a Dive state. While in this state, his movement is double and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Duration: 6
Damage Amplification: 50% (Icarus takes 50% more damage from everything)
Heal: 0.5/1.5/2.5/3.5% Max HP per second
AoE: 600
Cooldown: 26/24/22/20
HP Cost: 10% of Current HP
Note: Does not heal yourself
Note: Applies the heal buff to allies upon cast, does not require you to be in the area. Continuously applies the buff to units around you (that have not already been affected) until the spell ends.
- Sunray шидийг шинэчлэсэн
Sunray
========
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting DPS: 20/30/40/50 + 1/2/3/4% Max HP per second
Ending DPS: 40/60/80/100 + 2/4/6/8% Max HP per second
AoE: 130
Distance: 1600
Slow: 50%
Slow Duration: 0.5 seconds
Cooldown: 20
Manacost: 100
HP Cost: 10% Current HP
Reflection:
============
Slows the target unit's movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.
Conjure Image
===============
Creates an image of Terrorblade under his control. The illusion deals a percentage of his damage and takes amplified damage from all sources.
Living Armor:
==============
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.
Stampede:
==========
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Trueshot Aura:
==============
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not
- Marksmanship шидийг шинэчлэсэн
Marksmanship:
=============
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
- Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
- Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)
- Icarus Dive шидийг шинэчлэсэн
Icarus Dive:
=============
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Silencer
- Global Silence шидийн ахин идэвхижих хугацаа 160 аас 140 болж багассан
- Global Silence шидийн үргэлжлэх хугацаа 3/4.5/6 аас 4/5/6 болж өөрчлөгдсөн
- Үндсэн Intelligence 6 аар нэмэгдсэн
- Үндсэн Damage 6 аар багассан
- Curse of the Silent шидийн үргэлжлэх хугацаа 5/6/7/8 аас 6 болж өөрчлөгдсөн
- Curse of the Silent шидийн НР хасалт 20/30/40/50 аас 20/35/50/65 болж өөрчлөгдсөн
- Curse of the Silent шидийн МР хасалт 10/15/20/25 аас 8/16/24/32 болж өөрчлөгдсөн
- Int хулгайлалт Last Word шиднээс биш Glaives of Wisdom шиднээс хамаардаг болсон
- Glaives of Wisdom шидийн Intelligence хулгайлалтаар хулгайлагдах INT Silencer-ийг тухайн баатраас хол байсан ч гэсэн түүнийг алсан тохиолдолд хулгайлдаг болсон
* Int Steal шидийн хамрах хүрээ 850 аас 900 range болж ихэссэн
- Last Word шидийг шинэчлэсэн
Last Word:
==========
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Rod of Atos
- Хэрэглэгдэх боломжит радиус 800 аас 1200 болж ихэссэн
- Удаашрулалт 50 аас 60% болж ихэссэн
Shadow Amulet
- Fade time 2.75 аас 2.6 болж багассан
Тоглолтын явцад гарсан өөрчлөлтүүд.
* Шинэ Game Mode [-TagTeam (-tt)]
Tag Team:
==========
You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.
You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.
Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.
Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.
You have to be in the fountain to swap heroes (use -tt)