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Reports are starting to surface about Valve working on a new Counter-Strike version, named Global Offensive.
Most of the information surrounding the new game has so far been gathered from a Reddit thread started by Steffen "3k2" Markussen, a professional CSS player for CKRAS, who is helping Valve in the development process.
Reports first said the game would be called Counter-Strike: Global Operations, but Jess "Cliffe" Cliffe, a Valve employee and one of the creators of CS, later corrected the name to Global Offensive.
When questioned about the new game's resemblance to Counter-Strike and CSS, the thread's author said it looks "much more like Source, it's made on a newer version of the Source engine."
Valve has reportedly flown in 20 people to their headquarters in Seattle to assist them, with reports furthermore saying the testers are mainly composed of CSS players. However, a few other e-sport personalities are also aboard.
Joe Miller, a reputable ESL TV commentator, and ESL Pro Series product manager Bastian Veiser are also in Seattle, and both have been tweeting about playing Counter-Strike: Global Offensive.
Throughout the last couple of years, people have wished for a new Counter-Strike game, usually mentioning that the graphics should be like CSS but maintain the gameplay of Counter-Strike 1.6.
When a Reddit user asked, "Will it have updated graphics but with the 1.6-style gameplay? Which is, arguably, the more competitive of the two. Are they going for an e-sports title contender, or are they going for a CoD-esque type game?", the author replied:
"It is a mix really, it has wall spamming which is more like 1.6, but it is on the source engine, so the feel of it is more (but not exactly) like source. The flashes are also more like 1.6, where turning your back to them will make you a lot less flashed than looking straight at them, but they also have the sound from source. The smokes are like they are in the current source."
"There is also more tagging than in source, but the tagging also depends on the damage you're being dealt, so you won't be pinned to the ground by being hit by a glock, for example"
The author then added that the new game will have a casual mode and a competitive mode. Apparently, the competitive mode is "very e-sports-minded" and will have a match-making and a ranking system for teams and individual players.
According to the same Reddit user, a few new guns have been implemented, with all of the original weapons having undergone a change. Interestingly, there are also a couple of new grenades.
"There are molotov grenades which create a fire blanket that slows players are little. It sounds crazy, but it actually played really well, I think, even though the size/dmg might need a bit tweaking."
"The other new nade is a decoy nade that can play firing sounds, so it can be used to fake that a player is in a position. Not sure how usable it is, but the idea is pretty nice, I think."
Reportedly, most of the maps have been altered, with levels such as de_aztec and de_dust undergoing a change that will hopefully make them more suitable for competitive five-versus-five play.
Meanwhile, the author added he feels the two maps de_nuke and de_inferno have been "made quite a bit worse", but underlines that they will probably be put under the knife.
"Right now I think both nuke and inferno have been made quite a bit worse, but they will probably be changed, if not it would be really sad and probably a big thing that will keep people from playing this. I think the changes made to dust has a chance of actually making it a map that could be played."
He added that the game will enter a beta stage somewhere between October and September, but the game itself is scheduled for release during the first quarter of 2012.
The information is not official, as it is all gathered from the above-mentioned Reddit thread. However, ESEANews.com is reporting a rumor about Valve issuing a press release within 24 hours..
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